Whenever you lot have a group of people together, they need to get to know each other earlier participating in the event, activity, or project you have planned. This does not only mean only learning each other's names, merely also involves getting the leader familiar with the group members. Additionally, the group needs to go comfy working together. Our group of fun get to know y'all games provides activities to see all three of these requirements. We have divided our list by ages to brand information technology easy for you lot to detect the perfect activity for any occasion.

Table of Contents

  • i Get to Know You Games for Kids
    • one.1 Kiss the Kids!
    • 1.two Proper noun Tapping
    • i.3 My Bear
    • i.4 Our Names Book
  • 2 Get to Know Yous Games for Adults
    • ii.1 Cocktail Party
    • 2.ii Commonality
    • 2.3 Seven Discussion Biographies
    • ii.4 Pillow Toss Proper name Game
  • 3 Become to Know Y'all Games for Teens
    • iii.1 Octopus Tag
    • 3.2 Who Am I?
    • 3.3 Proper name and Number Game
    • 3.4 Find Another Seat
    • 3.5 Human Pizza
  • 4 Get To Know You Activities
    • 4.1 Who Is This?
    • four.ii Acrostic Poem
    • iv.3 Nigh Me Shield
    • 4.4 It's What I Like About You lot
    • 4.5 Inside, Exterior Circle
    • 4.vi Name and Activity
    • iv.seven Related Posts

Become to Know You Games for Kids

Osculation the Kids!

For this easy getting-to-know-you action for kids, you will demand some chocolate kisses and a set up of historic period-appropriate questions. Brainstorm with the children seated randomly or in a circumvolve. The leader asks questions and if a student can reply positively, they stand up. You can finish at whatsoever time or wait until all the kids are standing. At that point, say, "Everyone needs at least ane buss a day!" and requite each participant a candy "kiss." You can use the post-obit list of questions or brand up some of your own:

  • If y'all traveled to another land or country for your last vacation, stand up up.
  • If you lot accept a blood brother (sister), sit downward. If you are the youngest (oldest) of all the children in your family, stand.
  • If yous own a pet, sit down.
  • If you have a sister, stand.
  • If your family owns a computer, sit down.
  • If you live in an apartment, stand upwardly.
  • If yous are in ____ grade, stand upward.
  • If you take blond (brown or black) hair stand up. (Y'all tin can apply this as the concluding question and employ all iii colors if you wish to requite a chocolate osculation to every child playing.)

Proper noun Tapping

A fun game for learning everyone's name, this kid's icebreaker game takes no advance preparation or materials. Information technology is peculiarly good if you lot have a few new members joining a group. The children sit in a circle facing each other. Cull one kid to be "It" first. This child walks around the outside of the circumvolve tapping the heads of the other children, saying their names. The leader can prompt this child, if necessary. Choose a group proper noun – the proper name of a blossom works well. The second time around the circle, if there is a proper noun the child playing "it" cannot remember, they tin can say the group proper noun. The kid whose name is not remembered becomes "it." They now walk effectually the exterior of the circle tapping heads and saying names. Continue until all the children appear to know the names of all the group members.

My Conduct

A go-to-know-you icebreaker game, you volition need a printout of a comport or other animal suitable for coloring and crayons or colored pencils. The goal of this activity is to help each child realize how unique they are and to share with other children in the group. The leader will ask questions and the respond determines which color the children will use to color a item part of the animal's body. For younger children, apply fewer questions.
Questions

  • Do you accept whatsoever sisters or brothers? If y'all take a sister, color the brute's tummy cherry-red. If yous accept a blood brother, colour information technology blue. If you have both a sis and a blood brother, color the animal'due south tummy purple.
  • Do you take any pets? If yes, color the animal's feet dark-green. If no, color the animal'southward feet black.
  • What do you like to do most, read a volume or draw a picture show? If you similar to read a book, colour the animal'south nose grayness. If you like to draw a picture show, colour the animal's feet orange.
  • Exercise y'all similar summertime or winter best? If you lot like summer best, color the animal'southward fur brown. If yous like wintertime best, leave the animate being's fur white.
    When the children are finished, have them await at one another's animals and spot similarities and differences.

Our Names Book

Although not really a game, we have included this activity because it is such a proficient getting-to-know-you activity for a grouping of children. Requite each child a thin, long rectangle of colorful paper. Also, provide a supply of crafty materials – crayons, glitter gum, ribbon, buttons, etc. Accept the children write their names in large letters on their strip of paper and and then decorate information technology any mode they like. Afterward the children cease their creations, have them share what they have designed. And then, when all the glue has dried, staple the pages together inside a colorful cover. This works especially well for a form or group that meets more than than once. As new kids join the group, they can add together a folio to the "book."


Get to Know Yous Games for Adults

Get to Know You Games for Adults

Cocktail Party

A roll-playing game that is fun, Cocktail Party quickly loosens participants up, relieves social tensions, and helps one learn near themselves and others. This game involves pretending to meet people nether different circumstances and acting out how you would talk and deed in a given situation. Players should brainstorm by introducing themselves. Suggest some questions participants can use in their conversations such as:

  • Hi, how are you lot?
  • What kind of work exercise you do?
  • Where are you lot from?
  • Do yous like the food (carpeting, curtains, music, etc.)?
  • How long are you staying?

Suggested situations are the cocktail party (of grade), on the embankment, in a nightclub, at the funeral of a mutually loved friend or family fellow member, as competing athletes before lawn tennis match, and as prisoners arriving in jail.

Commonality

An icebreaker game that helps people meet others with whom they have things in common, this game works well for dividing people into teams. Provide a paper and pencil for each player. If you know all of the participants, y'all can save some time by listing their names on paper beforehand and pass these papers out. Explicate that everyone has something in common – at to the lowest degree i thing – with everyone else in the room and their task is to detect commonalities. The players are to mingle and find others with whom they take something in common. It should not be things that are visible, such as hair color or article of clothing worn. It should exist something intangible, such as, "I met a President of the United States." The winner is the first person to find something in common with all the other players. If yous wish to utilize this game to form teams, set a number of commonalities and when people take found the fix number, they form a squad.

Seven Word Biographies

A challenging and fun icebreaker game, the goal is for players to write their life story in seven words exactly. Brainstorm past passing out paper and a pen or pencil for each player. Tell players to think carefully and use words that will sum up their life experiences. The stories will end upwards ambiguous and very interesting. The listeners are bound to ask for elaboration and each actor has two minutes to answer questions or tell more than about their life. You may have such "biographies" equally the post-obit:

  • Jail time, reformed, married, millionaire, happy!
  • Jobless, college graduation, success, married, divorced, France.

Pillow Toss Name Game

As the name implies, you will need a minor pillow for this game. The goal of this icebreaker game is for players to acquire the names of the group. There are four stages to this game:

  1. Accept the players form a circumvolve. Have i person begin, throwing the pillow to some other person equally they say their name. The person who catches the pillow says his or her name and chop-chop throws the pillow to someone else. Keep doing this until everyone has said his or her ain proper noun several times.
  2. Have the players hold the pillow, say someone else'south proper name, and throw the pillow to that person. Repeat this until each person receives the pillow several times.
  3. Have players throw the pillow, saying the name of the person and whom they should throw it to next. For instance, "Dave, throw the pillow to Susan." When Dave catches the pillow, he volition throw it to Susan, who will name someone else, and who that person needs to toss the pillow to.
  4. Give players the opportunity to name everyone in the grouping.

If you wish, you can accept players say their names and favorite person, place, or thing to end the game.


Become to Know You Games for Teens

Get to Know You Games for Teens

Octopus Tag

A fun and frantic variation of tag, you lot will demand a large expanse with boundaries set up. This game pairs hand-in-paw teens. One pair begins equally "It" and runs to grab another pair. Once they catch a pair, they join the first pair. At this point, simply the people at the end of the line may tag others. Nonetheless, if the line breaks, a catch is invalid. Besides, if a running pair breaks their hold or runs out of bounds, they are automatically defenseless. If you lot have a very big group, yous can start with ii or more pairs serving equally "It" and use this equally a team game.

Who Am I?

Give each teen a 3 x 5 card and have them write their name at the top and iv things about themselves they are sure no one else in the room knows. Collect the cards and hand out paper and pencils to each histrion. Give everyone a lined slice of paper and tell the teens to number each line. Read the cards ane at a time and have the teens write down to which they believe the menu is referring. When you have read all the cards, take the teens exchange papers, and read the correct answers for the teens to bank check the sheets. Whoever has the most right answers is the winner.

Proper noun and Number Game

Another game using 3 x 5 cards, this icebreaker game will help teens get to know each other and get the group gear up for whatever activity or outcome comes side by side. When teens first get in, provide each with an alphabetize bill of fare. On one side, accept them write their name and on the other side, give them a number. Make sure yous keep a principal list of everyone'south number and name. Have teens mingle, introducing themselves to each other. Make sure you tell them to see as many other teens as possible. After anybody arrives, give the players a few minutes to mingle. And so have each guest turn their nametag around so simply their number is showing. Requite each teen a piece of newspaper with only the numbers on it and take them fill in the names of each person next to their number. The winner is the one who get the nigh names right.

Find Another Seat

A fun and active game, Discover Another Seat takes quick thinking. Have the teens sit on chairs in a circle, with one chair missing. The teen without a chair stands in the middle and tells their name. Then the teen calls out a feature, or color or type of wear. For example, the teen may phone call out, "Everyone wearing orangish!" All the teens who are wearing orange must get up and discover another seat, merely non one immediately to their correct or left. The teen in the middle races to grab a seat and the person left continuing becomes the side by side caller in the middle.

Human Pizza

An icebreaker game that works well for a larger grouping of teens, you need to ready ahead of time. Using 3 x 5 cards, write pizza ingredients on each carte du jour making sure you accept enough for each teen. All the ingredients needed to brand one pizza will brand up i team. Tape the cards to the teen'southward backs, making sure they do non know which ingredient they have. They are to grade themselves into groups with each group having all the ingredients and toppings for a pizza. The fob is, they must exercise then asking only "yes" or "no" questions. The first group to do so is the "winner." Yous tin use the assembled teams for other games and activities.

Our fun collection of fun get to know you games not but will help you lot acquire the names of the members of a group, simply also help them learn each other'south names. Additionally, many of the games help people know something about other group members. Accept fun using and sharing this collection of getting-to-know-you icebreaker games.


Get To Know You Activities

Get To Know You Activities

Having a few well-planned "go to know y'all games" will add laughter and fun to any party, the first day of school or camp, or any size grouping for people of all ages!

A listing of supplies is mentioned at the beginning of each game if needed.

Who Is This?

You lot will demand: newspaper, pencils, blank paper, something like a magazine or file binder, or a table, etc. to requite the artists a difficult surface to lay their paper to draw; pre-cut slips of paper, and a chief list of each person's name

This game is peculiarly nifty as a shower game, or the first day of school for children and teens 8 years and older, and adults. It helps to take everyone in a big circle for this action.

Write a master list with every person's name, and write each person'due south name on a slip of paper. Put the slips of papers with names in a bag or bowl and have each person pick a newspaper.

Make sure that everyone in the circle has either been introduced or is wearing a name tag. Each person has to describe a motion picture of the person whose name they drew. Remind the artists to add details (glasses, earrings, jewelry, patterns or pictures on clothes), that might help other people guess who that person is.

  1. Artists cannot tell anyone who they are drawing. Once a person has finished cartoon, the leader takes the movie, quietly finds out the name of the person in the picture, and gives that newspaper a number. The leader writes the same number by that person's name on the master list.
  2. Hand everyone a blank newspaper and have them number their newspaper, for case: number to 25, if at that place are 25 people playing the game. To begin, give each person a flick to guess, and have them write the person's proper noun on their paper past the number written on the flick. Players will pass their motion-picture show to the person next to them on the leader'south signal. Each picture volition be passed to each person in the circle.
  3. When every picture has been seen by every thespian and the names written on each person's paper; then it is time for the leader to read the right numbers and the person that goes with that number. The person(south) who get the virtually right win the game.

Acrostic Poem

You lot volition demand: paper and a pencil or pen for each person in the group. Something like a mag, a file folder, or a tabular array, etc. to give the writers a hard surface to lay their paper to write

This activity works extremely well for the first days of school, or at the beginning of the "get to know yous" games. It can exist used with ages eight and older.

Each person writes his or her name going down the newspaper simply using capital letter letters for each letter. And so, he or she writes attributes, strengths, or funny things that begin with that alphabetic character. These are written on the line next to the letter that begins those words.

Examples:

Takes 3 betoken shots and makes them             Kind and funny

Y'all know I honey cheeseburgers                       Anybody'due south friend

Sisters make me crazy                                                I don't similar cats

Only boy in my family                                        Rainbows are my favorite

Dainty to everyone                                               Airplane trip is my goal

The Acrostic poems can exist shared in pocket-sized groups or table groups. Depending on the group size, they can also be shared with the whole group

Almost Me Shield

You volition need: examples of shields for demonstration, paper, pencils, or colored markers; something similar a magazine, file folder, or a table, etc. to give the artists a hard surface to lay their newspaper to draw;

  1. Paw out a paper and a pencil to each person, or let them share colored markers for this "go to know you" activeness. Children ages iv through adults tin successfully complete this activeness. For younger children, I would have copied a picture of a shield with the four boxes set up for them to utilize, with actress copies if needed. Older children and adults are able to draw and divide the shield themselves.
  2. Each person draws a large shield on a paper, and divides it into four parts. In the offset box, have each of them depict or write something they like to do (a hobby). Next, in the second box, each person can describe or write something(s) they dearest. In the third box, everyone will draw or write a place they like to go, or would like to visit. And, in the quaternary box, each person volition write or draw a picture of their favorite flick, or Telly show.
  3. There are several means to share each person's shield, depending on the size of the group and the ages of the people: partner sharing, modest group or table sharing, or whole grouping if it is possible, for each person to share their shield information with the unabridged group.

Information technology'southward What I Similar About You

Yous will need: cardstock-heavy paper sheets with the title, "Information technology's What I Like Most You," at the height, and a blank for the person'south name ; ii holes, ane on each side, punched at the top of the paper; and a long slice of string or yarn to tie at each punched pigsty, and go around a person'south neck and hang down their back; and a pen or pencil

This is a wonderful fashion to end a "get to know you" group experience when everyone is comfortable and familiar with each other. Information technology works best for ages 8 and above. I have washed this activity with older children, teenagers, and adults, and information technology works beautifully with every group.

Each person gets a paper with the string or yarn attached ready to begin. Take every person in the grouping write his or her name on the blank of their paper, and put the paper and then it hangs down their back with the string around their neck.

Tell the group that they are going to move effectually the area and write strengths, funny or nice things on as many papers equally they would like; while letting anybody who wants to, write strengths or nice things on their paper do and so. Make sure that each person understands that simply kind, positive things can be written on the papers. They cannot write mean or rude comments. Help each person to understand that the object of this "go to know you lot" action is to help each person experience skilful most themselves.

The person writing can sign their name, or leave their bulletin unsigned. If your grouping is young, brainstorm examples of kind and nice things to write; and then that it might be a cocky-esteem building experience for anybody. Information technology may assist younger children to have their begin ideas written downward for the grouping to see and utilize for ideas. I have done this activity three times myself, and each paper is a treasure of my strengths and good things that others see in me.

Within, Outside Circumvolve

Inside, Outside Circle

You will need: questions prepared ahead of time to ask your group as they share with each other.

Examples:

  • Where is a place that yous would love to go? Why?
  • Would y'all rather sail beyond the ocean, or fly in an plane? Why?
  • If you could, would y'all rather alive in the old w, or in the future? Why?
  • Who is a person living now, that you lot would like to meet? Why?
  • Would you rather become to a picture show, or stay home and watch TV? Why?
  • What would you do if y'all won a million dollars?
  • What is something you similar well-nigh yourself?
  • If you could be any animal, what would it be? Why?

This "get to know you game" takes a few minutes to move people to the inside circle facing out, or around the outside circle facing in, but it is worth it! Pair up each person in the inside circle with a person on the exterior circle. If at that place is an odd number of people, ane of the leaders tin can exist the partner needed.

Ask the inside people to tell their partners the respond to the question. Outside partners just mind to their partner now. And so, ask the outside circumvolve to move two people to the right, and to tell their answer of the same question, to the new within partner who is but listening. Give each group almost 30 seconds to one minute to tell their answer to the question.

Keep the circles moving so that each person gets to heed and to share ideas with different people. Move iii to the left, respond a question; motility one to the right, answer a question. etc. The claiming for the leader calling directions and moves, is to not pair people together that have already been partners.

Exist aware to end the game before players lose interest or run out of new people to have as a partner.

Name and Action

Children, teens, and adults enjoy this game because it gives each person a chance to be noticed and remembered. If your group is more than 12 – xv people, divide the people into 2 groups.

Permit your group(s) know that they volition say their proper noun, and demonstrate some type of an action that the group can do. Offset with a leader who can demonstrate what to practise.

Example: "My name is Michael," (activeness) swings a pretend baseball bat. The next person does player one's name and action, "Michael," (action) swings a pretend baseball bat. So, adds his or her own name and activity, "I'm Nichole," (action) does a dance motion. The third person begins with player one and 2's names and actions "Michael," swings a baseball bat. "Nichole," does the trip the light fantastic move. And then says his or her ain name and does the action, "My name is Brittany," (activity) sings in an opera-like phonation, etc.

Remembering and telling each role player's name and action continue around the circle until everyone has had a plow The concluding person will tell the proper noun and do the action of every person in the circumvolve first with the kickoff person, and catastrophe with their proper noun and activeness.